VF3TB is a fairly solid port.įUN FACTS: The Dreamcast version of Virtua Fighter 3TB includes 4 different camera angles the player can choose from (by hitting the left trigger button) while fighting the CPU, including a 1st-person camera, 3rd-person view, and birds eye view. There are some issues with the Dreamcast version (such as getting stuck in an in-game menu and not being able to return to the main menu), but otherwise. Version of VF3 was actually inferior to the arcade version in terms of
In Team Battle, after selecting a team of 3 characters, players can take on a CPU team of 3 fighters (fighting one by one) or fight a local friend's team. Largely the same as the arcade version, with the addition of Team Battle
(Team Battle) was released worldwide on the Sega Dreamcast. In 1998 (Japan) and 1999 (Worldwide), an updated version titled " Virtua Fighter 3TB" Moved to Sega's new system, the Dreamcast. To the Saturn's hardware not being able to handle VF3, the home port was An eventual Sega Saturn port was planned and even announced, but due Sega was thinking outside the box and innovating (while many other fighting games were completely stuck in 2D)! Like past installments, Virtuaįighter 3 proved to be a very successful and well-received arcade fighting game (especially in Say what you will about Virtua Fighter 3, but Sega was experimenting with new tech that hadn't appeared in any fighting game before it. (And don't worry, VF characters are made of shiny polygons and don't actually bleed, so it doesn't reallyĮven wearing? And Kage with those pants?! And yes, characters can get hit by the train. VF3 stages also introduce obstacles, like an actual subway train on It doesn't change the gameplay in any way, but it's a pretty cool and dramatic presentation element that future 3D fighting games like Dead or Alive 2 would elaborate on and flesh out further. In VF3, several stages are located on high ground -Īs characters can get knocked off edges and fall long distances to the ground. Ring Outs are still possible on most stages. This new element would come to define future 3D fighting games for many years to come.
DREAMCAST 3D BOX ART SERIES
However, the new "Evade"īutton brings the series into a truly 3D space for the first time ever, enabling characters to sidestep either left or right to dodge opponents' attacks and get better placement on stages to avoid Ring Outs.
Players a comfortable place to pick up and play from the start. I expect it will be missing some of the box scans that I was missing, but this is a great day for preservation.Graphics were truly groundbreaking in 96'-97'.įighter 3 plays very familiar to prior installments, giving returning
DREAMCAST 3D BOX ART ARCHIVE
Here’s a low resolution example of the findings – This is about 50% size and compressed to a jpg, vs the original PNG and is not a representation of the quality, only the contents:Īn archive of Near's high resolution scans has been found by and will be available for download. Anyone familiar with Near, knows this goes deeper though – After their tragic passing in June of this year, suddenly having a huge archive of theirs appear is both a welcome surprise, as well as a reminder of the dedication and detail that was always synonymous with Near’s work. On the surface, SNES fans everywhere will appreciate this archive and I’m sure it’ll be referenced for years to come. This find means a great deal to a lot of people, for many different reasons. The scans are at least ten years old, but with Near’s attention to detail, look like they could have been done yesterday!
DREAMCAST 3D BOX ART FULL
This archive of scans was all done by the late Near, who was a legend in SNES development Lower quality versions of this archive have been floating around, but none at the full 600DPI. FirebrandX has just stumbled upon an old hard drive of his, containing seventy gigabytes of high quality scans of Super Nintendo box art, cartridges and even the game PCB’s (example below).